Marc Cook Gamedev Blog
16:30   gamedev Landfall Level Design ue4

Landfall - The World

The game-world for Landfall is coming along nicely, all of the overworld rooms have been added and the current task is detailing each ...
16:27   gamedev Landfall Level Design ue4

Landfall - Creatures

While travelling across the world in Landfall you will encounter a wide variety of lifeforms. These creatures can be scanned to fill you...
16:22   gamedev Landfall Level Design ue4

Landfall - Scans and Music

This week has been busy for development on Landfall. I've finished the overworld block out for the levels, detailed some of the room...
16:17   gamedev Landfall Level Design ue4

Landfall - Concept

Landfall is an Adventure/FPS game I am building in UE4 as a test of my level development pipeline created for my MSc. This game is inten...
09:37   3D blender gamedev Level Design ue4

Landfall

Upon finishing my MSc in level design for games I had reached the point that the pipeline I developed had been tested on a game project, th...
14:05   gamedev gamejam indie platformer ue4

UoP Gamejam 2017

Another year and another blog post about the UoP Gamejam, seems like its a once a year blog.  This year @LeeAnnPicknett   and myself wor...
12:04   blender gamedev gamejam ue4

UoP Gamejam 2016

17:02   3D gamedev gamejam Unity

UoP Gamejam 2015

University of Portsmouth Gamejam 2015 Every year at the beginning of June the University of Portsmouth runs a Gamejam open to not on...
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About

I am an artist and independent games developer focusing on 3d art and level design. I am based in the south coast of England and am an MSc & BSc University of Portsmouth Computer Games Technology course.

Popular Gallery

  • Fade Beyond the Veil
    I was originally introduced to Gila RPGs games through LIGHT and its simple, expandable, and clean ruleset. When the LUMEN SRD was release...
  • The Wailing Lands - Board Game
    In addition to my gamedev work on Landfall  I am also working on a board game called 'The Wailing Lands'. This is part of my larg...
  • Fade Beyond the Veil - Expansions
    Expansions After finishing the Core Rules for Fade Beyond the Veil I wanted to just let it sit and rest for a while before I did anything el...
  • MSc in Computer Games Technology - The Outcome
    The previous post established what my MSc was about; The creation and iteration of a level design pipeline for a 'AAA' game, bei...
  • MSc in Computer Games Technology - The Topic
    Over the past two years I have been working part time on my Masters in Computer Games Technology while working at the University of Port...
  • LIGHT Jam
    Starting 2021 off with another jam game this time I took part in the LIGHT Jam . LIGHT is a rules-lite and modular RPG by Gila RPGs. For the...
  • OPR & Last RPG Jam
      Nearing the end of 2020 I took part in two game jams, both being jams to create physical or tabletop games rather than the digital jams I ...
  • Landfall - OST and General Updates
    The problem with working on a game where everything is meant to be discovered and hunted by the player, is that it becomes harder to show ...
  • Landfall - Trailer
    I've been working away at Landfall, chipping away at all the remaining tasks and trying to polish everything ready for release. This ha...

Labels

  • 3D
  • Art
  • blender
  • boardgame
  • Challenge
  • dungeon crawler
  • fadebeyondtheveil
  • gamedev
  • gamejam
  • indie
  • Landfall
  • Level Design
  • MSc
  • platformer
  • rpg
  • trailer
  • ttrpg
  • ue4
  • Unity
  • Wail
  • Worldbuilding

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